nlm_curds.Rd
Simulates a random curd neutral landscape model with optional wheys.
nlm_curds(curds, recursion_steps, wheyes = NULL, resolution = 1)
curds | [ |
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recursion_steps | [ |
wheyes | [ |
resolution | [ |
raster
Random curdling recursively subdivides the plane into blocks. At each level of the recursion, a fraction of the blocks are declared as habitat (value == TRUE) while the remaining blocks continue to be defined as matrix (value == FALSE) and enter the next recursive cycle.
The optional argument (wheyes
) allows wheys to be added, in which a set proportion of cells that were
declared matrix (value == FALSE) during recursion, are now set as habitat cells (value == TRUE).
If $$curds_{1} = curds_{2} = recursion_steps_{2} = ... = curds_{n} = recursion_steps_{n}$$ the models resembles a binary random map.
Note that you can not set ncol and nrow with this landscape algorithm. The amount of cells and hence dimension of the raster is given by the vector product of the recursive steps.
Keitt TH. 2000. Spectral representation of neutral landscapes. Landscape Ecology 15:479-493.
Szaro, Robert C., and David W. Johnston, eds. Biodiversity in managed landscapes: theory and practice. Oxford University Press, USA, 1996.
# simulate random curdling (random_curdling <- nlm_curds(curds = c(0.5, 0.3, 0.6), recursion_steps = c(32, 6, 2)))#> class : RasterLayer #> dimensions : 384, 384, 147456 (nrow, ncol, ncell) #> resolution : 1, 1 (x, y) #> extent : 0, 384, 0, 384 (xmin, xmax, ymin, ymax) #> coord. ref. : NA #> data source : in memory #> names : layer #> values : 0, 1 (min, max) #># simulate wheyed curdling (wheyed_curdling <- nlm_curds(curds = c(0.5, 0.3, 0.6), recursion_steps = c(32, 6, 2), wheyes = c(0.1, 0.05, 0.2)))#> class : RasterLayer #> dimensions : 384, 384, 147456 (nrow, ncol, ncell) #> resolution : 1, 1 (x, y) #> extent : 0, 384, 0, 384 (xmin, xmax, ymin, ymax) #> coord. ref. : NA #> data source : in memory #> names : layer #> values : 0, 1 (min, max) #># NOT RUN { # Visualize the NLMs landscapetools::show_landscape(random_curdling) landscapetools::show_landscape(wheyed_curdling) # }